Wondering what the heck this is all about?
Well, several friends and I have been playing various rpg’s for years. Most notably we’ve found ourselves playing Savage Worlds more often than not. However, Savage Worlds does not have an official fantasy setting. There are several fantasy settings made by third party developers but none of them were what I was looking for to build adventures around. So I started making up my own.
My first setting had all but a few characters non-human and in the faerie realm. In my variation of the faerie realm there were factions of the Seelie and Unseelie court that were all at war with each other. As each faction defeated another all the remaining members of that faction became eliminated from the faerie realm. This worked well at first and everyone was having a good time until the story became focused on the faction battles and not on the heroic actions of the player characters. That needed to change. The group dropped the storyline completely. Several of the characters were kept for use in the next setting.
The group took a break and tried other settings and other game masters. Eventually I was ready to game master again and I decided to incorporate all the fantasy options from all the settings I liked. Including: Skyrim, Dragon Age, Eberron, Forgotten Realms, and others.
After a short time I realized I had bitten of a bit more than I could chew. So in the interest of time I decided I needed to choose one of these settings and run with it. I chose Eberron because it had the traditional fantasy feel but included a steampunk feel with its sky’s ships and lightening rails.
So that is the short version of how I ended up game mastering an rpg using the Savage Worlds rules, the Eberron setting and the Pathfinder pawns.
We will see how far this campaign will take us.